using UnityEngine;
using System;
using System.Collections;

public static class Tools
{
	public static void Shuffle<T>( ref T[] _Container )
	{
		for (int i = _Container.Length - 1; i > 0; --i )
		{
			int j 			= UnityEngine.Random.Range(0, i);

			T Tmp 			= _Container[i];
			_Container[i] 	= _Container[j];
			_Container[j] 	= Tmp;
		}
	}
}